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Benny Liebold

Chemnitz University of Technology
Faculty of Humanities
Institute of Media Research, Chair for Media Psychology
Thüringer Weg 5, Zi. 403, 09126 Chemnitz, Germany

Phone 0 49 371 531-38543
Fax 0 49 371 531-838543
E-Mail: benny.liebold@phil.tu-chemnitz.de

Dissertation Project

Cognitive and Emotional Processing of Virtual Environments(working title)
Research Section: Emotion

Supervisor: Prof. Dr. Peter Ohler (Chair for Media Psychology)
Tandem Colleague: Dipl.-Inf. Michael Teichmann

Research Interest

  • cognitive processing of media
  • emotion and media
  • virtual agents
  • media effects
  • digital game studies

Vita

since 2011 Research Assistant and Junior Lecturer, Chair for Media Psychology (Prof. Dr. Ohler)
2011 – 2012 Research Assistant and Junior Lecturer, Chair for Philosophy and Cognitive Science (p.p. Dr. habil. PD Schirra)
2009 – 2011 Master Media and Communication, Chemnitz University of Technology
2007 – 2011 Student Assistant, Chair for Media Psychology (Prof. Dr. Ohler), Chemnitz University of Technology
2006 – 2009 Bachelor Media and Communication, Chemnitz University of Technology

Memberships

  • ICA – International Communication Association (Divisions: Communication and Technology, Game Studies)
  • ECREA – European Communication Research and Education Association (Sections: Audience and Reception Studies, Digital Games Research)
  • DGPs – Deutsche Gesellschaft für Psychologie (German Society for Psychology; Section: Media Psychology)
  • ISPR – International Society for Presence Research

Bibliography

Pietschmann, D., Valtin, G., & Liebold, B. (accepted). The MMORPG designer’s journey: casualization and its consequences for social interactions.

Breuer, J., Elson, M., Pietschmann, D., & Liebold, B. (accepted). Spectator Mode: Forschungsethische Fragen bei der Beobachtung von Computerspielern.

Liebold, B., Brill, M., Pietschmann, D., Schwab, F., & Ohler, P. (accepted). Breaks in presence and psychophysiology: assessing a broad range of measures in an ecologically valid setting. Paper being presented at ICA Annual Conference 2016, June 09-13, Fukuoka, Japan.

Liebold, B., Pietschmann, D., Zurbrügg, E., Schüssel, V., & Koban, K. (accepted). Did the Joker play aggressive video games? A two-wave cross-lagged panel analysis of the relation between aggressive video game play, trait aggressiveness, and psychopathy. Paper being presented at ICA Annual Conference 2016, June 09-13, Fukuoka, Japan.

Liebold, B., Bowman, N.D., & Pietschmann, D. (accepted). The influence of novelty and learning effects on the link between NUIs and game enjoyment. Paper being presented at ICA Annual Conference 2016, June 09-13, Fukuoka, Japan.

Pietschmann, D. & Liebold, B. (accepted). Is this the killer app? Virtual reality headsets, NUIs, and violent video games. Paper being presented at ICA Annual Conference 2016, June 09-13, Fukuoka, Japan.

Pietschmann, D., Liebold, B., & Koban, K. (accepted). The presence of repeated exposure: longitudinal effects on presence during a nine-week video game training study. Paper being presented at the ICA pre conference of the International Society for Presence Research (ISPR), June 08, Kyoto, Japan.

Liebold, B., Richter, R., Teichmann, M., Hamker, F. H., & Ohler, P. (2015). Human capacities for emotion recognition and their implications for computer vision. i-com Journal of Interactive Media, 14(2), 126–137. doi:10.1515/icom-2015-0032

Liebold, B., Pietschmann, D., Brill, M., & Mohseni M.R. (2015). Modding games for experimental research: automated data acquisition. Paper  presented at ECREA winter workshop Challenging Methods for Games Research 2015, December 11-12, Gent, Belgium.

Liebold, B., Koban, K., & Ohler, P. (2015). Newbies, start your engines. Virtual motor skill training and true transfer. Paper presented at the 9th Conference of the Media Psychology Division of the DGPs, September 9–11, Tübingen, Germany.

Mohseni, M. R., Elson, M., Pietschmann, D., & Liebold, B. (2015). Modding for digital games research. Retrieved from http://www6-medkom.hrz.medkom.tu-chemnitz.de/modding

Liebold, B., Koban, K., & Ohler, P. (2015). How to become a race driver at home. The effects of authentic input devices and simulation accuracy on motor skill learning and real world transfer. Paper  presented at ICA Annual Conference 2015, May 21-25, San Juan, Puerto Rico.

Liebold, B., Pietschmann, D., & Ohler, P. (2015). Another note on presence terminology: A general model of experiencing virtual environments. Paper  presented at ICA Annual Conference 2015, May 21-25, San Juan, Puerto Rico.

Liebold, B., Brill, M., Pietschmann, D., Schwab, F., & Ohler, P. (2015). Towards a new research paradigm for presence: A pilot study of deriving the state of presence from a wide range of continuous data. Paper  presented at ICA Annual Conference 2015, May 21-25, San Juan, Puerto Rico.

Pietschmann, D., Brill, M., & Liebold, B. (2015). One theory fits all media? Re-examining the factor structure of the two-step spatial presence model using CFA and SEM. Paper  presented at ICA Annual Conference 2015, May 21-25, San Juan, Puerto Rico.

Mohseni, M. R., Liebold, B., & Pietschmann, D. (2015). Extensive modding for game research. In P. Lankoski (Ed.), Game research methods (pp. 323–340). Pittsburgh, PA: etc Press.

Liebold, B., Pietschmann, D., & Ohler, P. (2015). Do we differ in our dispositional tendency to perceive virtual agents as animate beings? In M. Kurosu (Ed). Lecture Notes in Computer Science: Vol. 9171. Human-computer interaction: Users and contexts (pp. 452-462). doi: 10.1007/978-3-319-21006-3_43

Koban, K., Liebold, B., & Ohler, P. (2015). Good newbie or poor newbie? Determinants of video game skill acquisition at an early stage In P. Zaphiris & A. Ioannou (Eds.), Lecture Notes in Computer Science: Vol. 9192. Learning and Collaboration Technologies (pp. 608-619). doi: 10.1007/978-3-319-20609-7_57

Pietschmann, D., Liebold, B., Ohler, P., & Valtin, G. (2015). Development and evaluation of an easy-to-use stereoscopic ability test to assess the individual ability to process stereoscopic media. In R. Shumaker & S. Lackey (Eds.), Lecture Notes in Computer Science: Vol. 9179. Virtual, Augmented and Mixed Reality (pp. 379-387). doi: 10.1007/978-3-319-21067-4_39

Liebold, B., Koban, K., & Pietschmann, D. (2014, November). Are gamers good race car drivers? Transfer of prior experience to game-based learning scenarios. Paper presented at the ECREA Preconference Games and Society, November 11th, Lisbon, Portugal.

Valtin, G., Liebold, B., & Pietschmann, D. (2014, August). What is still social about MMORPGs? The issue of casualization and its consequences for social interactions. Paper presented at the Multi.player 2 Conference, Münster, Germany.

Valtin, G., Weimeister, S., & Liebold, B. (2014, August). Beautiful is good: Evidence of the halo effect in attractiveness evaluations of avatars. Paper presented at the Multi.player 2 Conference, Münster, Germany.

Pietschmann, D. & Liebold, B. (2014, May). Effects of stereoscopic presentation and natural user interfaces on game performance and user experience. Paper presented at the ICA pre-conference Beyond the Pixels: A Look at Digital Games, Seattle, WA.

Liebold, B. (2014, Juni). Auf dem Weg zur Positronen-Matrix. Ist Datas Emotions-Chip Wissenschaft des 24. Jahrhunderts (On our way to the positronic matrix. Is Data’s emotion chip 24th century science)? Paper presented at SciFi meets Science Conference, Chemnitz, Germany.

Valtin, G. & Pietschmann, D., Liebold, B., Ohler, P. (2014). Methodology of measuring social immersion in online role-playing games. Exemplary experimental research on social interactions in virtual worlds. In T. Quandt & S. Kröger (eds.), Multiplayer: Social aspects of digital gaming (pp. 49–57). New York: Routledge.

Liebold, B., & Ohler, P. (2013). Multimodal emotion expressions of virtual agents. Mimic and vocal emotion expressions and their effects on emotion recognition. In T. Pun, C. Pelachaud & N. Sebe (Eds.), 2013 Humaine Association conference on Affective Computing and Intelligent Interaction, ACII 2013 (pp. 405-410). Los Alamitos, CA: IEEE.

Valtin, G., Liebold, B., Pietschmann, D., & Ohler, P. (2013, September). Social interaction in massively multiplayer online games: An evolutionary perspective. Paper presented at 8th Conferences of the Media Psychology Division of the DGPs, Würzburg, Germany.

Pietschmann, D., Liebold, B., Valtin, G., Nebel, S.,& Ohler, P. (2013, September). Effects of video game GUIs on the construction of rich spatial situation models and spatial presence. Paper presented at 8th Conferences of the Media Psychology Division of the DGPs, Würzburg, Germany.

Belentschikow, V., Liebold, B., Valtin, G., & Ohler, P. (2013, September). No evidence for persuasion effects of emotional advertisement on attitudes towards social groups – the case of ageism. Paper presented at 8th Conferences of the Media Psychology Division of the DGPs, Würzburg, Germany.

Bischof, A. & Liebold, B. (2013). Methodological Approaches to HMI. In S. Boll, S. Maaß, & R. Malaka (Eds.), Mensch & Computer 2013 – Workshopband (pp. 269-270). München: Oldenbourg.

Müller, N., Liebold, B., Pietschmann, D., Rosenthal, P.,& Ohler, P. (2013, September). Gaze path analysis of differences in task related perception of data visualizations. Paper presented at 8th Conferences of the Media Psychology Division of the DGPs, Würzburg, Germany.

Liebold, B., & Ohler, P. (2013). Emotionally neutral cues in virtual agent’s expressive behavior impair recognition of emotion in other modalities. In F. Schwab, A. Carolus, M. Brill, & C. Henninghausen (Eds.), Media Psychology. Proceedings of the 8th conference of the Media Psychology Division of the German Psychological Society (pp. 42-43). Würzburg: Universität Würzburg.

Liebold, B. (2013, July). States of mind are not merely cognitive phenomena: The link between emotion and focused attention allocation during gameplay. Paper presented at Games, Cognition, and Emotion, Hamburg, Germany.

Müller, N.H., Liebold, B., Pietschmann, D., Ohler, P., & Rosenthal, P. (2013). Gaze into Hierarchy: A Practice-oriented Eye Tracking Study. In: Rosenthal, P., Laramee, R.S., Kirby, M., & Kindlmann, G.L. (Eds). EuroVis Workshop on Reproductivity, Verification, and Validation in Visualization. doi:10.2312/PE.EuroRVVV.EuroRVVV13.009-010

Ohler, P., Liebold, B., Pietschmann, D., Valtin, G. & Nieding, G. (2013). Der normative Wert digitaler Medien (The normative value of digital media). TV Diskurs, 17(2).

Bischof, A., Obländer, V., Heidt, M., Kanellopoulos, K., Küszter, V., Liebold, B., Martin, K.-U., Pietschmann, D., Storz, M., Tallig, A., Teichmann, M. & Wuttke, M. (2013). Interdisziplinäre Impulse für den Begriff Interaktion (Interdisciplinary approaches to the concept of interaction). In H.-C. Hobohm (Ed.), Informationswissenschaft zwischen virtueller Infrastruktur und materiellen Lebenswelten. Tagungsband des 13. Internationalen Symposiums für Informationswissenschaft (ISI 2013), Potsdam, 19.-22.03.2013 (pp. 448-453). Glücksstadt: Hülsbusch.

Pietschmann, D., Liebold, B., Valtin, G. & Ohler, P. (2013). Taking space literally: Reconceptualizing the effects of stereoscopic representation on User Experience. Italian Journal of Game Studies, 2(1). Retrieved from http://www.gamejournal.it/taking-space-literally-reconceptualizing-the-effects-of-stereoscopic-representation-on-user-experience/#.UUmGAb8purd

Ohler, P., Liebold, B., Pietschmann, D., Valtin, G. & Nieding, G. (2013). Digitale Demenz: Eine wissenschaftliche Verortung der neuen Monografie von Manfred Spitzer (Digital dementia: A scientific approach to Manfred Spitzer’s new monography). TV Diskurs, 17(1), 72-76.

Pietschmann, D., Liebold, B. & Ohler, P. (2013, January). Spatial mapping of mental interaction models and stereoscopic representation: A prototype of a multi-user-interaction VR. Paper presented at VAR2 Conference, Chemnitz, Germany.

Valtin, G., Liebold, B., Pietschmann, D., & Ohler, P. (2011). When situation models fail: The cognitive and emotional processing of “mystery” in TV series and films. In Odag, Ö., Schreier, M., & Thies-Brander, Y. (Eds.), Proceedings of the 7th conference of the Media Psychology Division of the German Psychological Society (pp. 83-84). Lengerich: Pabst Science Publishers.