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Publications

Below is a list of all publications of the Crossworlds team originating from the project. Last updated on October 12th, 2016.

Peer-reviewed publications, book chapters, and monographs

2017
  • Skulmowski, A., & Rey, G. D. (2017). Measuring cognitive load in embodied learning settings. Frontiers in Psychology, 8:1191.
  • Skulmowski, A., & Rey, G. D. (2017). Bodily effort enhances learning and metacognition: Investigating the relation between physical effort and cognition using dual-process models of embodiment. Advances in Cognitive Psychology, 13, 3–10.
2016
  • Beege, M., Nebel, S., Schneider, S., Wirzberger, M., Schmidt, N., & Rey, G. D. (2016). Bedingt räumliche Nähe bessere Lernergebnisse? Die Rolle der Distanz und Integration beim Lernen mit multiplen Informationsquellen [Is spatial proximity crucial for learning outcomes? The role of spatial distance and integration in learning with multiple sources of information]. Talk given at the 50th Conference of the German Psychological Society, Leipzig.
  • Beege, M., Schneider, S., Nebel, S., Wirzberger, M., Rey, G. D. (2016, March 22nd) Look into my eyes! Exploring the effect of addressing in multimedia learning. Talk given at the 58th Conference of Experimental Psychologists (TeaP), Heidelberg.
  • Koban, K. & Ohler, P. (2016). Ladies, know yourselves! Gentlemen, fool yourselves! Evolved self-promotion traits as predictors for promiscuous sexual behavior in both sexes. Personality and Individual Differences, 92, 11-15. doi: 10.1016/j.paid.2015.11.056.
  • Koban, K. & Ohler, P. (2016). Dispositionale Tendenzen als evolvierte psychologische Mechanismen der Selbstdarstellung. In Hennighausen, C., Lange, B. P., & Schwab, F. (Eds.), Evolution des Sozialen (pp. 102-117). Lengerich: Pabst Science Publishers.
  • Koban, K. & Müller, N. H. (accepted; 2016). Putting the active in noninteractive. Entertainment experiences and its self-regulatory consequences in a cognitively challenging television format. Paper to be presented at the 6th ECC ECREA Conference, November 9-12, Prague, Czech Republic.
  • Koban, K. & Ohler, P. (2016). I hate it, but I can’t stop. Addictive tendencies as a mediator for negative game experience in a mobile trivia game. Paper presented at ICA Annual Conference 2016, June 9-13, Fukuoka, Japan.
  • Koban, K., Valtin, G., & Rogenz, S. (2016). Guilty pleasures? Determining the effectiveness of entertaining micro breaks for recreational purposes. Poster presented at ICA Annual Conference 2016, June 9-13, Fukuoka, Japan.
  • Koban, K., Heid, A., & Ohler, P. (2016). Love the way you lie. Der Einfluss des Geschlechts und der soziosexuellen Orientierung auf die Akzeptabilität von Täuschungsverhalten in der Partnerwerbung [Love the way you lie. Sex-specific influence patterns of sociosexual mating orientation on acceptance of deception in human courtship]. Paper presented at the 16th Annual Conference of the MVE list (Human Behavior in Evolutionary Perspective), March 16-18, Berlin, Germany.
  • Krüger, S., Koban, K., & Belentschikow, V. (accepted; 2016). Out of sight, out of mind? Effects of tie strength and residential separation on relationship maintenance behaviors on Facebook. Paper to be presented at the 6th ECC ECREA Conference, November 9-12, Prague, Czech Republic.
  • Liebold, B., Pietschmann, D., Zurbrügg, E., Schüppel, V., & Koban, K. (2016). Did the Joker play aggressive video games? A two-wave cross-lagged panel analysis of the relation between aggressive video game play, trait aggressiveness, and psychopathy. Paper presented at ICA Annual Conference 2016, June 9-13, Fukuoka, Japan.
  • Lüderitz, C., Wirzberger, M., & Karrer-Gauß, K. (2016). Sustainable effects of simulator-based training on ecological driving. In B. Deml, P. Stock, R. Bruder, & C. M. Schlick (Eds.). Advances in Ergonomic Design of Systems, Products and Processes. Proceedings of the Annual Meeting of the GfA 2015 (pp. 463-475), Berlin, Heidelberg: Springer.
  • Nebel, S., Schneider, S., Beege, M., Wirzberger, M., Rey, G. D. (2016, March 22nd). Using the jigsaw principle to increase task interdependence in cooperative educational videogames. Talk given at the 58th Conference of Experimental Psychologists (TeaP), Heidelberg.
  • Pietschmann, D., Liebold, B., & Koban, K. (2016). The presence of repeated exposure. Longitudinal effects on presence during a nine-week video game training study. Paper presented at ISPR Pre-Conference: The power of presence, June 8, Kyoto, Japan.
  • Skulmowski, A., & Rey, G. D. (2016). Learning time determines cognitive load in embodied learning tasks. Talk held at the 50th Conference of the German Society for Psychology (DGPs), September 18-22, Leipzig.
  • Skulmowski, A., & Rey, G. D. (2016). Embodied Cognitive Load Theory: Costs, benefits, and resources determine embodied learning outcomes. Talk held at the 9th International Cognitive Load Theory Conference 2016, June 22-24, Bochum.
  • Skulmowski, A. (2016). Embodied Cognitive Load Theory. Invited talk at the Leibniz-Institut für Wissensmedien (IWM), May 12, Tübingen.
  • Skulmowski, A., & Rey, G. D. (2016). Physical demands impact cognitive resource allocation: Bodily effort enhances learning and metacognition. Talk held at the 58th Conference of Experimental Psychologists (TeaP), March 21-23, Heidelberg.
  • Winkler, L. & Koban, K. (2016). Mirror, mirror on the wall. The impact of mediated attractiveness priming on individuals’ self-esteem. Poster presented at the 58th Conference of Experimental Psychologists (TeaP), March 21-23, Heidelberg, Germany.
  • Wirzberger, M., Beege, M., Schneider, S., Nebel, S., & Rey, G. D. (2016). One for all?! Simultaneous examination of load-inducing factors for advancing media-related instructional research. Computers & Education, 100, 18-31. doi: 10.1016/j.compedu.2016.04.010
  • Wirzberger, M. (2016). Modeling load factors in multimedia learning: An ACT-R approach. In B. Etzold, R. Richter, M. Eibl, & W. Lehner (Eds.). Dagstuhl 2016. Proceedings of the 10th Joint Workshop of the German Research Training Groups in Computer Science (p. 98). Chemnitz: Universitätsverlag Chemnitz.
  • Wirzberger, M., & Rey, G. D. (2016, August 4th). Examining load-inducing factors in instructional design: An ACT-R approach. Poster presented at the 14th International Conference on Cognitive Modeling, University Park, Pennsylvania, USA.
  • Wirzberger, M., Beege, M., Schneider, S., Nebel, S., & Rey, G. D. (2016, June 22nd). CLT meets WMU: Simultaneous experimental manipulation of load factors in a basal working memory task. Poster presented at the 9th International Cognitive Load Theory Conference, Bochum.
  • Wirzberger, M., Beege, M., Schneider, S., Nebel, S., & Rey, G. D. (2016, May 7th). Separating cognitive load facets in a working memory updating task: An experimental approach. Poster presented at the International Meeting of the Psychonomic Society, Granada, Spain.
  • Wirzberger, M., & Rey, G. D. (2016, March 21st). CLT meets ACT-R: Modeling load-inducing factors in instructional design. Talk given at the 58th Conference of Experimental Psychologists (TeaP), Heidelberg.
  • Wirzberger, M. (2016, March 21st). Extending basic and applied experimental cognitive research with ACT-R. Symposium organized for the 58th Conference of Experimental Psychologists (TeaP), Heidelberg.
2015
  • Augustin, Y., Skulmowski, A., Pradel, S., & Rey, G.D. (2015). A temporal model of aesthetic web site perception. Poster presented at the 9th Conference of the Media Psychology Division of the German Psychological Society, September 9-11, Tübingen.
  • Augustin, Y., Skulmowski, A., Pradel, S., & Rey, G.D. (2015). The Effects of Saturation on Web Site Trustworthiness, Appeal, and Perceived Usability. Talk held at the 57th Conference of Experimental Psychologists (TeaP), March 8-11, Hildesheim.
  • Berger, A., Heidt, M., & Eibl, M. (2015). Conduplicated Symmetries: Renegotiating the Material Basis of Prototype Research. In A. Chakrabarti (Ed.), ICoRD’15 – Research into Design Across Boundaries Volume 1 (S. 71–78). Springer India. URL: http://link.springer.com/chapter/10.1007/978-81-322-2232-3_7
  • Berger, A., Heidt, M., & Eibl, M. (2015). Conduplicated Symmetries: Renegotiating the Material Basis of Prototype Research. In: A. Chakrabarti (Ed.), ICoRD’15 – Research into Design across Boundaries. Volume 1 (pp. 71–78). Springer India.
  • Berger, A., Heidt, M., & Eibl, M. (2015, in press). Exploring Prototypes in Interaction Design – A Playful Design Method. In: Proceedings of IASDR. 2015. Brisbane, Australia.
  • Berger, A., Lefeuvre, K., Heidt, M., & Eibl, M. (2015). Miteinander: Engaging Intergenerational Participation with Playful Methods & Intelligent Things. In: Saad-Sulonen, J., Halskov, K., Huybrechts, L. (ed). Workshop Unfolding Participation. What do we mean by participation – conceptually and in practice. The Aarhus Decennial Series: Critial Alternatives. 2015
  • Beuth, F, Hamker, F. H. (2015) Object recognition and visual search with a physiologically grounded model of visual attention. Presentation at the Workshop for Computational and Mathematical Models of Vision (MODVIS 2015).
  • Beuth, F., Hamker, F. H. (2015) A mechanistic cortical microcircuit of attention for amplification, normalization and suppression. Vision Research, DOI:10.1016/j.visres.2015.04.004.
  • Beuth, F., Hamker, F. H. (2015) A mechanistic cortical microcircuit of attention for amplification, normalization and suppression. Poster presented at the Bernstein Conference for Computational Neuroscience (BCCN 2015).
  • Beuth, F., Hamker, F. H. (2015) The relation of object substitution masking (OSM) and attention dynamics: A neuro-computational modeling study. Poster presented at the 15th Annual Meeting of the Vision Sciences Society (VSS 2015).
  • Beuth, F., Jamalian, A., & Hamker, F. H. (2014) How visual attention and suppression facilitate object recognition? In: Artificial Neural Networks and Machine Learning – ICANN 2014, 24th International Conference on Artificial Neural Networks, Lecture Notes in Computer Science 8681, Springer Heidelberg, 459-466.
  • Bischof, A. (2015, in print). Was geht auf Facebook eigentlich vor? In: sinnprovinz. kultursoziologische working papers. http://www.sinnprovinz.uni-leipzig.de/
  • Bischof, A. (2015, in print). Wie Laborexperimente die Robotik erobert haben. Proceedings 2nd Interdisciplinary Network for Studies Investiganting Science and Technology Congference, INSIST 2014.
  • Boschman, L., Heidt, M., Moulder, V., & Oppenheimer, R. (2015, accepted). Analyzing Disruptive Tactics and Strategies in Media Activism. Panel at ISEA 2015. Vancouver, BC, Canada.
  • Breuer, J., Elson, M., Pietschmann, D., & Liebold, B. (2015). Spectator Mode: Forschungsethische Fragen bei der Beobachtung von Computerspielern. In Vogelgesang, J., Matthes, J., Schieb, C. & Quandt, T. (Eds.), Beobachtungsverfahren in der Kommunikationswissenschaft. Erscheint Oktober 2015. Köln: Halem Verlag.
  • Eibl, M., Ohler, P., & Pietschmann, D. (Eds.) (2015). Special Issue on Interdisciplinary Approaches to Social Technologies. i-com Journal of Interactive Media, 14(2), 105-168. doi: 10.1515/icom-2015-0035
  • Heidt, M., & Moulder, V. (2015). The Aesthetics of Activism. In Proceedings of the 10th ACM Conference on Creativity & Cognition. (pp. 155-156) Glasgow: ACM.
  • Heidt, M., Kanellopoulos, K., Berger, A., & Rosenthal, P. (2015). Incommensurable Writings – Examining the Status of Gender Difference within HCI Coding Practices. In: Design, User Experience, and Usability: Design Discourse DUXU`15, LNCS 9186, S. 196-205.
  • Heidt, M., Kanellopoulos, K., Berger, A., & Rosenthal, P. (in press). Incommensurable Writings – Examining the Status of Gender Difference within HCI Coding Practices. In: Proceedings HCI International 2015. LNCS 9187 (pp. 196-205) Los Angeles, Springer. Doi: 10.1007/978-3-319-20898-5_19
  • Heidt, M., Kanellopoulos, K., Pfeiffer, L., & Rosenthal, P. (2015). HCI and the Community of Non-Users. In: Design, User Experience, and Usability: Design Discourse DUXU`15, LNCS 9186, S. 44-52.
  • Heidt, M., Kanellopoulos, K., Pfeiffer, L., & Rosenthal, P. (2015). HCI and the Community of Non-Users. In: Design, User Experience, and Usability: Design Discourse DUXU`15, LNCS 9186, S. 44-52.
  • Herms, R., Richter, D., Ritter, M., & Eibl, M. (2015). Unsupervised Language Model Adaptation using Utterance-based Web Search for Clinical Speech Recognition. Working Notes of CLEF 2015 – Conference and Labs of the Evaluation forum. CEUR Workshop Proceedings (CEUR-WS.org). 2015
  • Jamalian, A. & Hamker, F. H. (2015). Biologically-Inspired Models for Attentive Robot Vision: A Review. Accepted as a Book Chapter to IGI Global Publishing Company for Release in the Advances in Computational Intelligence and Robotics (ACIR) Book Series.
  • Kahl, S., Etzold, B. & Eibl, M., (2015). Interaktion mit entfernten Displays durch See-Through Augmentation. In: Diefenbach, S., Henze, N. & Pielot, M. (Hrsg.), Mensch und Computer 2015 – Proceedings. Berlin: De Gruyter Oldenbourg. (S. 425-428). http://dl.mensch-und-computer.de/handle/123456789/4665
  • Kermani Kolankeh, A., Teichmann, M., & Hamker, F. (2015). Competition improves robustness against loss of information. Frontiers in Computational Neuroscience, 9:35. doi:10.3389/fncom.2015.00035
  • Koban, K., & Ohler, P. (2015). Zwischen Wahrheit und Lüge. Die Bedeutung evolvierter Selbstdarstellungsstrategien auf das Partnerwahlverhalten von Männern und Frauen [Between Honesty and Deceit. The Impact of Evolved Self-Presentation Strategies on Mating Choice in Men and Women]. Paper presented at 15th Annual Conference of the MVE list (Human Behavior in Evolutionary Perspective), March 14-16, Würzburg, Germany.
  • Koban, K., Liebold, B., & Ohler, P. (2015). Good Newbie or Poor Newbie? Determinants of Video Game Skill Acquisition at an Early Stage. In: Zaphiris, P., & Ioannou, A. (Eds.), Learning and Collaboration Technologies. First International Conference, LCT 2015, Los Angeles, CA, USA, August 2-7, 2015, Springer International Publishing. LNCS 9192, S. 608-619, doi: 10.1007/978-3-319-20609-7_57.
  • Küszter, V., Brunnett, G., & Pietschmann, D. (2015). Cooperation in Virtual Environments with Individual Views, Poster&Abstract IEEE VR 2015, March 23-27, Arles, France (http://ieeevr.org/2015/index6f9b.html?q=node/49#156)
  • Küszter, V., Rusdorf, S., & Brunnett, G. (2015). Kooperation in Virtuellen Umgebungen mit Individuellen Perspektiven. In: Mensch 2020 – transdisziplinäre Perspektiven, 2015, S.233-241.
  • Liebold, B., Brill, M., Pietschmann, D., Schwab, F., & Ohler, P. (2015). Towards a new research paradigm for presence: A pilot study of deriving the state of presence from a wide range of continuous data. Short Paper presented at ICA Annual Conference 2015, May 21-25, San Juan, Puerto Rico.
  • Liebold, B., Koban, K., & Ohler, P. (2015). How to Become a Race Driver at Home. The Effects of Authentic Input Devices and Simulation Accuracy on Motor Skill Learning and Real World Transfer. Full Paper presented at ICA Annual Conference 2015, May 21-25, San Juan, Puerto Rico.
  • Liebold, B., Koban, K., & Ohler, P. (2015). Newbies, Start your Engines. Virtual Motor Skill Training and True Transfer. Paper being presented at 9th Conference of the Media Psychology Division of the DGPs, September 9-11, Tübingen, Germany.
  • Liebold, B., Pietschmann, D., & Ohler, P. (2015). Do we differ in our dispositional tendency to perceive virtual agents as animate beings? An investigation of user factors in the evaluation of virtual agents. In: M. Kurosu (Ed.), HCI International 2015: Human-Computer Interaction: Users and Contexts, LNCS 9171, S. 452-462. Springer International Publishing. doi: 10.1007/978-3-319-21006-3_43
  • Liebold, B., Pietschmann, D., & Ohler, P. (2015). Another note on presence terminology: A general model of experiencing virtual environments. Full paper presented at ICA Annual Conference 2015, May 21-25, San Juan, Puerto Rico. (eingereicht bei: Journal Communication Theory)
  • Liebold, B., Richter, R., Teichmann, M., Hamker, F. H., & Ohler, P. (2015). Human capacities for emotion recognition and their implications for computer vision. i-com Journal of Interactive Media, 14(2), 126-137. doi:10.1515/icom-2015-0032
  • Lüderitz, C., Wirzberger, M., & Karrer-Gauß, K. (2015). Nachhaltige Effekte simulatorbasierten Trainings auf eine ökologische Fahrweise. In Gesellschaft für Arbeitswissenschaft e.V. (Hg.). VerANTWORTung für die Arbeit der Zukunft, 61. GfA-Frühjahrskongress, 25.-27.02.2015, Karlsruhe, Dortmund: GfA-Press. ISBN: 978-3-936804-12-8.
  • Lüderitz, C., Wirzberger, M., & Karrer-Gauß, K. (2015, in press). Sustainable effects of simulator-based training on ecological driving. In Advances in Ergonomic Design of Systems, Products and Processes, Berlin: Springer.
  • Mohseni, M.R., Liebold, B., & Pietschmann, D. (2015). Extensive Modding for Game Research. In: Lankoski, P., & Björk, S. (Eds). Game Research Methods: An Overview. (pp. 323-340). Pittsburgh, PA: ETC press. Retrieved from http://press.etc.cmu.edu/files/Game-Research-Methods_Lankoski-Bjork-etal-web.pdf
  • Moulder, V., Heidt, M., & Boschman, L. (2015, accepted). Transcoding the Aesthetics of Activism. In ISEA 2015 Proceedings. Vancouver, BC, Canada.
  • Pfeiffer, L., Müller, N.H., Rosenthal, P. (2015). A Survey of Visual and Interactive Methods for Air Traffic Control Data. Proceedings of the International Conference on Information Visualisation, pp. 574–577.
  • Pietschmann, D. (2015). Spatial Mapping in virtuellen Umgebungen. Relevanz räumlicher Informationen für die User Experience und Aufgabenleistung. Wiesbaden: Springer. doi:10.1007/978-3-658-08305-2
  • Pietschmann, D., & Liebold, B. (2015). Development of a media-independent Stereoscopic Ability Test to assess individual ability to process stereoscopic media. Paper presented at HCI International 2015, August 2-7, Los Angeles, CA, USA.
  • Pietschmann, D., & Ohler, P. (2015). Spatial Mapping of Physical and Virtual Spaces as an Extension of Natural Mapping: Relevance for Interaction Design and User Experience. In R. Shumaker & S. Lackey (Eds.), Virtual, Augmented and Mixed Reality, LNCS 9179, S. 49-59, Springer International Publishing. doi: 10.1007/978-3-319-21067-4_6
  • Pietschmann, D., Brill, M., & Liebold, B. (2015). One theory fits all media? Re-examining the factor structure of the two-step spatial presence model using CFA and SEM. Paper presented at ICA Annual Conference 2015, May 21-25, San Juan, Puerto Rico.
  • Pietschmann, D., Liebold, B., Ohler, P., & Valtin, G. (2015). Development and Evaluation of an Easy-to-Use Stereoscopic Ability Test to Assess the Individual Ability to Process Stereoscopic Media. In R. Shumaker & S. Lackey (Eds.), Virtual, Augmented and Mixed Reality, LNCS 9179, S. 379-387, Springer International Publishing. Doi 10.1007/978-3-319-21067-4_39
  • Rickert, M., Etzold, B. & Eibl, M. (2015) A Graph-Based Approach and Analysis Framework for Hierarchical Browsing of Video Content. In: Proceedings of the 3rd International Workshop on Interactive Content Consumption at ACM TVX 2015.
  • Ritter, M., Storz, M., Heinzig, M., & Eibl, M. (2015). Rapid Model-Driven Annotation and Evaluation for Object Detection in Videos. In: Proc. HCI International, LNCS 9175, S. 464-474.
  • Storz, M., Kanellopoulos, K., Fraas, C., & Eibl, M. (2015). Designing with Ethnography: Tabletops and the Importance of their Physical Setup for Group Interactions in Exhibitions. In: i-com Journal of Interactive Media, Band 14, Heft 2, Special Issue on Interdisciplinary Approaches to Social Technologies, S. 115–125.
  • Teichmann, M., & Hamker, F. (2015). A recurrent multilayer model with Hebbian learning and intrinsic plasticity. Conference Abstract: MODVIS 2015 Computational and Mathematical Models in Vision, St. Pete Beach, Florida, USA. URL http://docs.lib.purdue.edu/modvis/2015/session02/6/
  • Teichmann, M., Schuster, J., & Hamker, F. (2015). A computational model of the perisaccadic updating of spatial attention. Conference Abstract: Vision Sciences Society 15th Annual Meeting, St. Pete Beach, Florida, USA. URL http://www.visionsciences.org/abstract_detail.php?id=411
  • Wirzberger, M. (2015, accepted). CLT meets ACT-R: Modellierung kognitiver Prozesse in einem virtuellen kollaborativen Lernszenario. Summer School Human Factors, 24.-25.07.2015, Berlin.
  • Wirzberger, M., & Rey, G.D. (2015, accepted). Cognitive modeling meets instructional design: Exploring Cognitive Load Theory with ACT-R. Berliner Werkstatt Mensch-Maschine-Systeme, 07.-09.10.2015, Berlin.
  • Wirzberger, M., & Russwinkel, N. (2015). Modeling interruption and resumption in a smartphone task: An ACT-R approach. In: i-com Journal of Interactive Media, 14(2). pp. 147-154. DOI 10.1515/icom-2015-0033
  • Wuttke, M., Belentschikow, V., & Müller, N.H. (2015). Storytelling as a Means to Transfer Knowledge via Narration – A Scenario for a Narrating Pedagogical Agent. In: i-com Journal of Interactive Media, 14(2). pp. 155-160. DOI 10.1515/icom-2015-0034.
2014
  • Antonelli, M., Gibaldi, A., Beuth, F., Duran, A. J., Canessa, A., Chessa, M., Hamker, F. H., Chinellato, E., Sabatini, S. P. (2014). A hierarchical system for a distributed representation of the peripersonal space of a humanoid robot. IEEE Transactions on Autonomous Mental Development, 6(4):1-15.
  • Berger, A. (2014). Prototypen im Interaktionsdesign: Klassifizierung der Dimensionen von Entwurfsartefakten zur Optimierung der Kooperation von Design und Informatik. Chemnitz: Universitätsverlag der Technischen Universität Chemnitz. Wissenschaftliche Schriftenreihe Dissertationen der Medieninformatik; Band 2.
  • Berger, A., & Heidt, M. (2014). Playful Exploration of Prototypes in Interaction Design. In Environments for Creative Interaction Design Processes, Workshop at the ACM Conference on Designing Interactive Systems – ACM DIS 2014.
  • Berger, A., & Heidt, M. (2014). Playful Exploration of Prototypes in Interaction Design. Paper presented at Environments for Creative Interaction Design Processes. Workshop at the ACM Conference on Designing Interactive Systems – DIS 2014. Vancouver, BC, Canada.
  • Berger, A., Fritzsche, T., Heidt, M., & Eibl, M. (2014). Location Based Video Flipping: Navigating Geospatial Videos in Lean Back Settings. In ACM TVX 2014 – Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video. Newcastle, UK: ACM.
  • Berger, A., Fritzsche, T., Heidt, M., & Eibl, M. (2014). Location Based Video Flipping: Navigating Geospatial Videos in Lean Back Settings. Poster presented at ACM TVX 2014 – Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video. Newcastle upon Tyne, UK: ACM.
  • Berger, A., Heidt, M., & Eibl, M. (2014). Towards a Vocabulary of Prototypes in Interaction Design – A Criticism of Current Practice. In Design, User Experience, and Usability (DUXU), Proceedings HCI International 2014. Springer Berlin Heidelberg.
  • Berger, A., Heidt, M., Eibl, M. (2014). Towards A Vocabulary of Prototypes in Interaction Design – A Criticism Of Current Practice. In: Proceedings of Design, User Experience, and Usability. Theory, Methods, Tools and Practice. LNCS 8517 (pp. 25-32), Berlin, Heidelberg: Springer. Doi: 10.1007/978-3-319-07668-3_3
  • Beuth, F., Hamker, F. H. (2014) A unified system-level model of visual attention and object substitution masking. Poster at the 37th European Conference on Visual Perception (ECVP 2014).
  • Beuth, F., Hamker, F. H. (2014) A unified system-level model of visual attention and object substitution masking. Poster at the 2nd International Workshop Neuro-Cognitive Mechanisms of Conscious and Unconscious Visual Perception (CUVP 2014).
  • Bischof, A. (2014). Die Facebook-Nutzung Jugendlicher als doppelte Veralltäglichung technisch vermittelter Interaktion. Kongressband DGS-Kongress 2012. Campus. S. 1139-1153.
  • Bischof, A. (2014). Wie die Psychologie die Robotik erobert hat – Eine Rekonstruktion der Forschungsfelder HRI und Sozialrobotik. In Interdisciplinary Network for Studies Investigating Science and Technology INSIST’14, Berlin, Germany.
  • Bohn, J., Eibl, M., Berger, A., & Müller, S. (2014) Study-Town: a Game for Cultural Awareness. ACM Multimedia 2014 – International Workshop on Serious Games. (pp. 51-56). New York : ACM Press.
  • Fritzsche, T., Müller, S., Berger, A., & Eibl, M. (2014): Location Based Video Flipping: Interactive Prototype navigated by HbbTV remote control. Workshop WSICC at ACM TVX 2014, Newcastle upon Tyne, UK. Retrieved from: http://wsicc.net/2014/proceedings/wsicc2014_submission_5.pdf
  • Heidt, M. (2014). Extemporising Digital Empowerment. In: Human-Computer Improvisation, Workshop at the ACM Conference on Designing Interactive Systems – ACM DIS 2014.
  • Heidt, M., Bischof, A., & Rosenthal, P. (2014). Deconstructivist Design within HCI. In Design, User Experience, and Usability (DUXU), Proceedings HCI International 2014. Springer Berlin Heidelberg.
  • Heidt, M., Pfeiffer, L., Berger, A., & Rosenthal, P. (2014). PRMD. In: Mensch & Computer 2014: Interaktiv Unterwegs. Workshopband (pp. 45–48). Interdisziplinäre Fachtagung, 31. August – 3. September 2014, Munich, Germany. De Gruyter Oldenbourg.
  • Heidt, M., Pfeiffer, L., Berger, A., & Rosenthal, P., (2014). PRMD. In: Butz, A., Koch, M., & Schlichter, J. (Hrsg.), Mensch & Computer 2014 – Workshopband. Berlin: De Gruyter Oldenbourg.
  • Heidt, M., Pfeiffer, L., Bischof, A., & Rosenthal, P. (2014). Tangible Disparity – Different Notions of the Material as Catalyst of Interdisciplinary Communication. In Human-Computer Interaction, Proceedings HCI International 2014. (pp. 199-206) Springer Berlin Heidelberg.
  • Kermani Kolankeh, A., Teichmann, M., & Hamker, F. (2014). Role of competition in robustness under loss of information in feature detectors. Machine Learning Reports 02/2014, S. 16-19. ISSN 1865-3960. URL http://www.techfak.uni-bielefeld.de/~fschleif/mlr/mlr_02_2014.pdf
  • Küszter, V., Brunnett, G., & Pietschmann, D. (2014). Exploring Stereoscopic Multi-user Interaction with Individual Views, International Conference on Cyberworlds (CW) 2014, October 6-8th, Santander, Spain. S. 101-106, doi:10.1109/CW.2014.22
  • Liebold, B., Koban, K., & Pietschmann, D. (2014). Are Gamers Good Race Car Drivers? Transfer of Prior Experience to Game-Based Learning Scenarios. Extended Abstract presented at ECC ECREA Pre-Conference: Games and Society. From Social Interaction to Social Change? November 11, Lisbon, Portugal.
  • Martin, K.-U., Wuttke, M., & Hardt W. (2014). Sensor based interaction mechanisms in mobile learning, In: Learning and Collaboration Technologies. Technology-Rich Environments for Learning and Collaboration, 16th International Conference HCI International 2014, S. 165-172, Springer International Publishing, Heidelberg, ISBN 978-3-319-07484-9
  • Pietschmann, D. (2014). The Ups and Downs of Transmedia Enjoyment: Results of a two-month case study of “Defiance”. Paper presented at the ECREA ECC 2014, November 12-15, Lisbon, Portugal
  • Pietschmann, D., & Rusdorf, S. (2014). Matching Levels of Task Difficulty for Different Modes of Presentation in a VR Table Tennis Simulation by Using Assistance Functions and Regression Analysis. In: Shumaker, R., & Lackey, S. (Eds.) Virtual, Augmented and Mixed Reality. Designing and Developing Virtual and Augmented Environments. 6th International Conference VAMR 2014, HCII 2014 Proceedings, Part I., LNCS 8525, Springer. DOI 10.1007/978-3-319-07458-0_38
  • Pietschmann, D., Völkel, S., & Ohler, P. (2014). Limitations for Transmedia Storytelling for Children. In: International Journal of Communication, 2014(8), S. 2259–2282. DOI 1932–8036/20140005.
  • Pratap Paidi, V., Barlag, M., Pfeiffer, L., & Rosenthal, P. (2014). Airline Disruption Management: A Visual Approach, Poster at EuroVis 2014
  • Russwinkel, N., Prezenski, S., Lindner, S., Halbrügge, M., Schulz, M., & Wirzberger, M. (2014). Modeling of cognitive aspects of mobile interaction. Cognitive Processing, 15(Suppl. 1), S22-S24. Doi: 10.1007/s10339-014-0632-2
  • Storz, M., Kanellopoulos, K., Fraas, C., & Eibl, M. (2014). ComforTable – A Tabletop for Relaxed and Playful Interactions in Museums. In: ACM ITS ’14: Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, S. 447-450.
  • Tallig, A. (2014). Robotic Border Crosser TNG – Creating an interactive Mixed Reality. Human-Computer-Interaction. Advanced Interaction Modalities and Techniques. 16th International Conference, HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014, Proceedings, Part II. Heidelberg: Springer Verlag 2014, S. 697-706.
  • Tallig, A. (2014). Sozial empathische Systeme coram publico. In: Hasselbring, W., & Ehmke N. Chr.: Software Engineering 2014, Fachtagung des GI-Fachbereichs Softwaretechnik, Kiel 2014. LNI 227. S. 107-112, Springer.
  • Valtin, G., & Pietschmann, D., Liebold, B., & Ohler, P. (2014). Methodology of measuring social immersion in online role-playing games. Exemplary experimental research on social interactions in virtual worlds. In T. Quandt & S. Kröger (eds.), Multiplayer: Social aspects of digital gaming (S. 49–57), London: Routledge.
  • Valtin, G., Liebold, B., & Pietschmann, D. (2014). What is still social about MMORPGs? The issue of casualization and its consequences for social interactions. Extended abstract presented at the Multi.player 2 Conference, Münster, Germany.
  • Valtin, G., Weimeister, S., & Liebold, B. (2014). Beautiful is good: Evidence of the halo effect in attractiveness evaluations of avatars. Paper presented at the Multi.player 2 Conference, Münster, Germany.
  • Wuttke, M., & Heidt, M. (2014). Beyond Presentation – Employing Proactive Intelligent Agents as Social Catalysts. In: Kurosu, M. (Ed.) Human Computer Interaction. Advanced Interaction Modalities and Techniques. 16th International Conference HCI International 2014, Proceedings Part II. S. 182-190. Springer. DOI 10.1007/978-3-319-07230-2_18.
  • Wuttke, M., & Martin, K.-U. (2014). Natural Forms of Communication and Adaptive Behaviour in Human-Computer-Interaction. In: Kurosu, M. (Ed.) Human Computer Interaction. Advanced Interaction Modalities and Techniques. 16th International Conference HCI International 2014, Proceedings Part II. S. 641-650. Springer. DOI 10.1007/978-3-319-07230-2_61.
2013
  • Belentschikow, V., Liebold, B., Valtin, G., & Ohler, P. (2013). No evidence for persuasion effects of emotional advertisement on attitudes towards social groups – the case of ageism. In F. Schwab, A. Carolus, M. Brill, & C. Henninghausen (Eds.), Media Psychology. Proceedings of the 8th conference of the Media Psychology Division of the German Psychological Society (p. 61). Würzburg: Universität Würzburg.
  • Bischof, A., & Liebold, B. (2013). Methodological Approaches to HMI. In S. Boll, S. Maaß, & R. Malaka (Eds.), Mensch & Computer 2013 – Workshopband (S. 269-270). München: Oldenbourg.
  • Bischof, A., Obländer, V., Heidt, M., Kanellopoulos, K., Küszter, V., Liebold, B., Martin, K.-U., Pietschmann, D., Storz, M., Tallig, A., Teichmann, M., & Wuttke, M. (2013). Interdisziplinäre Impulse für den Begriff „Interaktion“. In H.-C. Hobohm (Ed.), Informationswissenschaft zwischen virtueller Infrastruktur und materiellen Lebenswelten. Tagungsband des 13. Internationalen Symposiums für Informationswissenschaft ISI 2013, S. 448–453, Glücksstadt: Hülsbusch. http://opus4.kobv.de/opus4-fhpotsdam/files/387/ISI%2713-komplett.pdf
  • Heidt, M. (2013). Examining Interdisciplinary Prototyping in the Context of Cultural Communication. HCI International 2013. URL: http://link.springer.com/chapter/10.1007%2F978-3-642-39241-2_7
  • Heidt, M. (2013). Reconstructing Coding Practice – Towards a Methodology for Source-Code. In: Boll S, Maaß S., Malaka R.(Eds.), Mensch & Computer 2013 – Workshopband. (S. 271-275). München: Oldenbourg Verlag. URL: http://dl.mensch-und-computer.de/handle/123456789/3397
  • Heidt, M., Kanellopoulos, K., Pfeiffer, L., & Rosenthal, P. (2013). Diverse Ecologies – Interdisciplinary Development for Cultural Education. In: Proc. INTERACT 2013, LNCS 8120, S. 539-546, URL: http://link.springer.com/chapter/10.1007%2F978-3-642-40498-6_43
  • Kanellopoulos, K., & Heidt, M. (2013). Stubborn Materialities / Unruly Aesthetics. Crafting Interactive Systems: Learning from Digital Art Practice, Workshop @CHI ’13. URL: http://di.ncl.ac.uk/publicweb/craftinginteractivesystems/Kanellopoulos.pdf Link funktioniert nicht, kann Artikel nicht im Netz finden.
  • Kanellopoulos, K., & Storz, M. (2013). Design eines Multitouch-Tisches für den musealen Kontext. In: Boll, S., Maaß, S., & Malaka, R. (Hrsg.), Mensch & Computer 2013 – Workshopband. München: Oldenbourg Verlag. S. 287-296.
  • Kermani Kolankeh, A., Teichmann, M., & Hamker, F. (2013). Unsupervised neural learning improves image classification under occlussion. Conference Abstract: Bernstein Conference 2013, Tübingen, Germany. DOI 10.12751/nncn.bc2013.0094
  • Liebold, B., & Ohler, P. (2013). Emotionally neutral cues in virtual agent’s expressive behavior impair recognition of emotion in other modalities. In F. Schwab, A. Carolus, M. Brill, & C. Henninghausen (Eds.), Media Psychology. Proceedings of the 8th conference of the Media Psychology Division of the German Psychological Society, S. 42-43. Würzburg: Universität Würzburg.
  • Liebold, B., & Ohler, P. (2013). Multimodal emotion expressions of virtual agents. Mimic and vocal emotion expressions and their effects on emotion recognition. In T. Pun, C. Pelachaud & N. Sebe (Eds.), 2013 Humaine Association conference on Affective Computing and Intelligent Interaction, ACII 2013, S. 405-410. Los Alamitos, CA: IEEE.
  • Manthey, R., Herms, R., Ritter, M., Storz, M., & Eibl, M. (2013). A support framework for automated video and multimedia workflows for production and archive. In Human Interface and the Management of Information. Information and Interaction for Learning, Culture, Collaboration and Business – Springer Berlin Heidelberg, S. 336-341.
  • Martin, K.-U., & Hardt W. (2013). Agentenunterstützung im mobilen Lernkontext. In: INFORMATIK 2013 Informatik angepasst an Mensch, Organisation und Umwelt. Gesellschaft für Informatik – Edition Lecture Notes in Informatics (LNI) P-220, S. 118-121. September 2013, Koblenz.
  • Martin, K.-U., & Hardt W. (2013). Delivering complex learning content on mobile devices. In: AACE (Ed.). E-Learn 2013, World Conference on E-Learning, Vol. 2013, No. 1, S. 161-166, Las Vegas, Nevada, ISBN 978-1-939797-05-6
  • Müller, N.H., Liebold, B., Pietschmann, D., Ohler, P., & Rosenthal, P. (2013). Gaze into Hierarchy: A Practice-oriented Eye Tracking Study. In: Rosenthal, P., Laramee, R.S., Kirby, M., & Kindlmann, G.L. (Eds). EuroVis Workshop on Reproductivity, Verification, and Validation in Visualization. doi: 10.2312/PE.EuroRVVV.EuroRVVV13.009-010
  • Müller, N.H., Liebold, B., Pietschmann, D., Rosenthal, P., & Ohler, P. (2013). Gaze Path Analysis of Differences in Task Related Perception of Data Visualization. In F. Schwab, A. Carolus, M. Brill, & C. Henninghausen (Eds.), Media Psychology. Proceedings of the 8th conference of the Media Psychology Division of the German Psychological Society (pp. 7-8). Würzburg: Universität Würzburg.
  • Pfeiffer, L., Heidt, M., Barlag, M., Fischer, J., Heft, W., Pratap Paidi, V., Kanzok, T., & Rosenthal, P. (2013). amicus (formidus). Visionen der Mensch-Computer-Interaktion 2026 – Mensch & Computer 2013. URL: http://dl.mensch-und-computer.de/handle/123456789/3544
  • Pietschmann, D., Liebold, B., & Ohler, P. (2013). Spatial mapping of mental interaction models and stereoscopic representation: A prototype of a multi-user-interaction VR. In: VAR2 Conference Proceedings, Chemnitz, Germany.
  • Pietschmann, D., Liebold, B., Valtin, G., & Ohler, P. (2013). Taking space literally: Reconceptualizing the effects of stereoscopic representation on User Experience. Italian Journal of Game Studies, 2(1). (http://www.gamejournal.it/taking-space-literally-reconceptualizing-the-effects-of-stereoscopic-representation-on-user-experience/#.UUmGAb8purd )
  • Pietschmann, D., Liebold, B., Valtin, G., Nebel, S., & Ohler, P. (2013). Effects of Video Game GUIs on the Construction of Rich Spatial Situation Models and Spatial Presence. In F. Schwab, A. Carolus, M. Brill, & C. Henninghausen (Eds.), Media Psychology. Proceedings of the 8th conference of the Media Psychology Division of the German Psychological Society (pp. 15-16). Würzburg: Universität Würzburg.
  • Storz, M., Ritter, M., Manthey, R., Lietz, H., & Eibl, M. (2013). Train. Evaluate. A Unified Tool for the Analysis and Visualization of Workflows in Machine Learning Applied to Object Detection. In Human-Computer Interaction. Towards Intelligent and Implicit Interaction – Springer Berlin Heidelberg. S. 196-205.
  • Tallig, A., Hardt, W., & Eibl, M. (2013). Border Crosser: A Robot as Mediator between the Virtual and Real World. Marcus (Ed.). DUXU/HCII 2013, Part III, LNCS 8014, S. 411-418. Heidelberg: Springer Verlag 2013.
  • Teichmann, M., & Hamker, F. (2013). A Single Learning Rule can Account for the Development of Simple and Complex Cells. Conference Abstract: 36th European Conference on Visual Perception, Bremen, Germany, 147. ISSN 1468-4233. URL http://www.perceptionweb.com/ecvp/ecvp13.pdf
  • Teichmann, M., & Hamker, F. (2013). Modeling Vision using homeostatic Hebbian Plasticity in a recurrent Network. Abstract: OCCAM2013, Osnabrück Computational Cognition Alliance Meeting, Osnabrück, Germany.
  • Teichmann, M., Shinn, M., & Hamker, F. (2013). What are the Benefits of Structural Plasticity in a Model of the Primary Visual Cortex? Conference Abstract: Bernstein Conference 2013, Tübingen, Germany. DOI 10.12751/nncn.bc2013.0095
  • Valtin, G., Liebold, B., Pietschmann, D., & Ohler, P. (2013). Social Interaction in Massively Multiplayer Online Games: An Evolutionary Perspective. In F. Schwab, A. Carolus, M. Brill, & C. Henninghausen (Eds.), Media Psychology. Proceedings of the 8th conference of the Media Psychology Division of the German Psychological Society (pp. 16-17). Würzburg: Universität Würzburg.
2012
  • Bischof, A. (2012). Was geht auf Facebook eigentlich vor? Eine qualitative Analyse der Facebook-Nutzung als technisch vermittelte Interaktion. OpenAccess veröffentlichte Masterarbeit. Institut für Kulturwissenschaften. Universität Leipzig: März 2012. urn:nbn:de:bsz:15-qucosa-91672
  • Heidt, M. (2012). Prototypengestütztes Reframing am Beispiel forschungsorientierter Systementwicklung. In H. Reiterer & O. Deussen (Eds.), Mensch & Computer 2012–Workshopband: interaktiv informiert – allgegenwärtig und allumfassend!?, S. 191–196, München: Oldenbourg Verlag.
  • Kanellopoulos, K. (2012). Lemma “Mobbing”. In: Historisches Wörterbuch der Rhetorik, Bd. 10. Hg. v. Gert Ueding. Tübingen: De Gruyter Verlag. Sp. 716-724.
  • Kanellopoulos, K., & Bischof, A. (2012). Design Thinking und qualitative Sozialforschung. MuC 2012, Workshop “Designdenken in Deutschland – Framing und Prototyping in der interdisziplinären Kooperation”, 09.09.2012, Konstanz. Veröffentlicht in: Reiterer, H., & Deussen, O. (Hrsg.), Mensch & Computer 2012 – Workshopband: interaktiv informiert – allgegenwärtig und allumfassend!?. München: Oldenbourg Verlag. S. 197-202.
  • Küszter, V., Rusdorf, S., & Brunnett, G. (2012). Verbesserung des Kollisionsverhaltens Des Position-Based-Dynamics-Verfahrens Bei Kleidungssimulation Über Animationsconstraints. In: Virtuelle Und Erweiterte Realität 9. Workshop Der GI-Fachgruppe VR/AR, Aachen: Shaker Verlag, S. 167–174.
  • Landmann, W. & Berger, A. (2012). Designdenken in Deutschland. In: Reiterer, H. & Deussen, O. (Ed.). Mensch & Computer 2012 – Workshopband: interaktiv informiert – allgegenwärtig und allumfassend!?. (pp. 179-183). München: Oldenbourg Verlag.
  • Pietschmann, D., & Valtin, G., & Ohler, P. (2012). The effect of authentic input devices on computer game immersion. In: Handbook Computer Games and New Media Cultures, pp. 279-292, Springer. DOI 10.1007/978-94-007-2777-9_18
  • Tallig, A. (2012). SOLVE – Geschlechterspezifisches Problemlösungsverhalten. In: Informatiktage 2012. Fachwissenschaftlicher Informatik-Kongress 2012. Lecture Notes in Informatics (LNI) – Seminars, März 2012, Bonn, Springer, S. 67-70.
  • Teichmann, & Hamker F. (2012). Learning invariance in visual perception. Frontiers in Computational Neuroscience. Conference Abstract: Bernstein Conference 2012. doi:10.3389/conf.fncom.2012.55.00173
  • Teichmann, M. (2012). Design von Objekterkennungssystemen basierend auf dem visuellen System des Menschen. Chemnitzer Informatik-Berichte, 12(1), 91-7. ISSN 0947-5125. URL http://www.tu-chemnitz.de/informatik/service/if-berichte/pdf/CSR-12-01.pdf
  • Teichmann, M., Wiltschut, J., & Hamker, F. (2012). Learning invariance from natural images inspired by observations in the primary visual cortex. Neural Computation, 24(5), 1271–96. DOI 10.1162/NECO_a_00268

Other publications

2015
  • Bischof, A. (2015). Review: Illustrating the Lifecycle of Goffman’s Concepts. Symbolic Interaction (38), 1: S. 169–171.
  • Koban, K., & Ohler, P. (2015, in prep.). Rezension zu Claudia Wilhelm: „Digitales Spielen als Handeln in Geschlechterrollen. Eine Untersuchung zu Selektion, Motiven, Genrepräferenzen und Spielverhalten“. In: Publizistik.
  • Schmidt, K., Pichelmann, S., Beggiato, M., Hoffmann, K. H., & Krems, J. F. (2015). Prediction of lane changes with a mathematical model using steering wheel angle and velocity. Poster präsentiert auf der DPG Frühjahrstagung (Spring Meeting) der Condensed Matter Section, Berlin, Germany
2014
  • Bischof, A. (2014). How do Social Robots become Social? A Reconstructive Approach to Social Robotics as Practice. Poster presented at: Poster Going beyond the Laboratory – Ethical and Societal Challenges for Robotics, February 13-15, 2014, Delmenhorst.
  • Liebold, B. (2014). Auf dem Weg zur Positronen-Matrix. Ist Datas Emotions-Chip Wissenschaft des 24. Jahrhunderts (On our way to the positronic matrix. Is Data’s emotion chip 24th century science)? Paper presented at SciFi meets Science Conference, Chemnitz, Germany.
  • Mohseni, M.R., Elson, M., Pietschmann, D., & Liebold, B. (2014). Modding for Digital Games Research. (http://www6-medkom.hrz.medkom.tu-chemnitz.de/modding)
  • Pietschmann, D. (2014). Das Holodeck: Wie weit sind wir? Paper presented at SciFi meets Science Conference, June 3, Chemnitz, Germany.
  • Tallig, A. (2014). Mediator in social Environments. In: CSR-14-01: International Summerschool Computer Science 2014, Proceedings of Summerschool 7.7.-13.7.2014 Chemnitz: Chemnitzer Science Report 2014. ISSN: 0947-5125.
  • Wuttke, M. (2014). Pro-active and socially capable pedagogical agents in computer- and web-based trainings. In: Fakultät für Informatik (Ed.). Proceedings of International Summerschool Computer Science July 2014. Chemnitzer Informatik-Berichte CSR-14-07, S. 34-37.
2013
  • Bischof, A. (2013). A (reconstructive) Sociologist’s View on the Sociality of Social Robots. Poster presented at 2nd AAU Workshop on Robotics, October 30th 2013, Aalborg/DK.
  • Liebold, B. (2013). States of mind are not merely cognitive phenomena: The link between emotion and focused attention allocation during gameplay. Paper presented at Games, Cognition, and Emotion., Hamburg University, July 05-06 2013, Hamburg, Germany.
  • Martin, K.-U., & Hardt W. (2013). Adaptive Agent supported mobile Learning. In: Fakultät für Informatik (Ed.). Proceedings of International Summerworkshop Computer Science July 2013. Chemnitzer Informatik-Berichte; 2013-04, S. 28-31. ISSN 0947-5125
  • Ohler, P., Liebold, B., Pietschmann, D., Valtin, G., & Nieding, G. (2013). Der normative Wert digitaler Medien (The normative value of digital media). TV Diskurs, 17(2) ), S. 84-89.
  • Ohler, P., Liebold, B., Pietschmann, D., Valtin, G., & Nieding, G. (2013). Digitale Demenz: Eine wissenschaftliche Verortung der neuen Monografie von Manfred Spitzer (Digital dementia: A scientific approach to Manfred Spitzer’s new monography). TV Diskurs, 17(1), S. 72-76.
  • Pietschmann, D. (2013). Spatial Mapping of Input and Output Spaces in Video Games. Extended abstract presented at Games, Cognition, and Emotion., Hamburg University, July 05-06 2013, Hamburg, Germany.
  • Tallig, A. (2013). A Robot Companion as mobile Edutainer. In: CSR-13-04: International Summerworkshop Computer Science 2013. Proceedings of International Summerworkshop 17.7. – 19.7.2013. Chemnitz: Chemnitzer Informatik-Berichte 2013. S. 46-49. ISSN: 0947-5125.
  • Wuttke, M. (2013). Pro-Active Pedagogical Agents. In: Fakultät für Informatik (Ed.). Proceedings of International Summerworkshop Computer Science July 2013. Chemnitzer Informatik-Berichte CSR-13-04, S. 59-62.
2012
  • Bischof, A. (2012). Soziale Netzwerkseiten als Vorderbühne für Hinterbühnen-Verhalten. Eine qualitative Analyse der Facebook-Nutzung von Jugendlichen. Interdisziplinäre Fachtagung “Social Media in der Lebenswelt und Berufswahl Jugendlicher – who cares?”. Frankfurt a.M. 14./15.03.2012.
  • Bischof, A., Eibl, M., Fraas, C., Kanellopoulos, K., Storz, M., & Tallig, A. (2012). DFG-Graduiertenkolleg Crossworlds. In: Museumskurier des Chemnitzer Industriemuseums und seines Fördervereins. Nummer 30. S. 4-5. 12. Jg., Dezember 2012. S. 4-5. ISSN: 1862-8605.
  • Tallig, A. (2012). Grenzgänger – Roboter als Mittler zwischen der virtuellen und realen sozialen Welt. Chemnitz: Chemnitzer Informatik-Berichte CSR-12-5, 2012. ISSN: 0947-5125.